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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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app_settings
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class2
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windlight
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transportF.glsl
Age
Commit message (
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Author
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2022-09-28
SL-18190 Remove some (likely) superfluous color space conversions
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2020-03-25
Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl
Runitai Linden
2020-03-20
WIP - Make EEP match production.
Runitai Linden
2020-03-13
SL-12233 Fix for disagreement between fullbright implementations with ALM on ...
Runitai Linden
2019-12-03
SL-11055 Increase fog burn-through for fullbrights (for reals)
Dave Houlton
2019-11-25
Roll back commit 41531
Dave Houlton
2019-11-19
SL-11055 Add back pre-EEP fog burnthrough for fullbrights
Dave Houlton
2019-06-03
SL-10966
Graham Linden
2019-05-17
SL-11220
Graham Linden
2019-05-13
SL-11149
Graham Linden
2019-05-09
SL-11149
Graham Linden
2019-04-26
Lighting WIP
Graham Linden
2019-04-19
SL-10967
Graham Linden
2019-04-19
Add directory names to sentinels in shaders so shaders with same filename can...
Graham Linden
2019-04-18
SL-10967
Graham Linden
2019-03-03
SL-10664, SL-10666
Graham Linden
2019-02-28
EEP performance WIP
Graham Linden
2018-11-19
SL-10032
Graham Linden
2018-11-15
SL-10066 and SL-10067
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-06
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...
Graham Linden
2018-11-01
Back out unintended shader changes from SL-10000 fix.
Graham Linden
2018-11-01
SL-10000 fix storing of ambient value when converting legacy settings
Graham Linden
2018-10-10
Remove unused uniforms from atmospherics helper shaders.
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2011-08-17
add proper copyright and license headers
Oz Linden
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2008-02-27
Merge of windlight into release (QAR-286). This includes all changes in
Brad Kittenbrink