Age | Commit message (Expand) | Author |
2021-01-22 | SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim... | Ptolemy |
2020-09-29 | Merge branch 'master' 6.4.10 into DRTVWR-510 | Dave Houlton |
2020-09-16 | DRTVWR-4976 Misc shader cleanup. | Dave Houlton |
2020-08-28 | SL-13768 clang-format shader files (whitespace) | Dave Houlton |
2020-08-28 | SL-13768 de-obfuscate cloud/sky vertex shaders | Dave Houlton |
2020-08-28 | SL-13768 remove moon glow from sky and clouds | Dave Houlton |
2020-06-13 | SL-13084 Combined commit for the EEP specular color fix | Dave Houlton |
2020-06-05 | SL-13084: Add references to other common files | Ptolemy |
2020-06-05 | SL-13084: Move texture coords section to top in class2/windlight/cloudsV to m... | Ptolemy |
2020-06-05 | SL-13084: Fix inverted cloud scroll with ALM is off | Ptolemy |
2020-06-05 | SL-13084: Fix clouds flipped along East/West axis to match texture preview Cl... | Ptolemy |
2019-08-13 | SL-11589 | Graham Linden |
2019-06-20 | SL-11373 | Graham Linden |
2019-06-05 | SL-9989 | Graham Linden |
2019-06-03 | SL-10966 | Graham Linden |
2019-05-07 | SL-11086 | Graham Linden |
2019-05-07 | SL-11055, SL-10966, SL-11087 | Graham Linden |
2019-05-03 | SL-11070 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from setti... | Graham Linden |
2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t... | Graham Linden |
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename can... | Graham Linden |
2019-03-21 | SL-10751 | Graham Linden |
2019-02-06 | SL-10478 | Graham Linden |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden |
2019-01-25 | SL-10303, SL-10414 | Graham Linden |
2019-01-24 | SL-10276 | Graham Linden |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2012-02-08 | SH-2592 Fix for some shader uniforms using the wrong vector size. | Dave Parks |
2012-01-30 | EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ... | Leslie Linden |
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab... | Leslie Linden |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink |