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authorDave Parks <davep@lindenlab.com>2012-02-08 15:14:03 -0600
committerDave Parks <davep@lindenlab.com>2012-02-08 15:14:03 -0600
commitc6acd4723526ed82e79dccef18aaf4821e53dfeb (patch)
tree1bb9e2f73ea8860f92f5668a77107cf8e421977b /indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
parentbb1a1f9d01fdbc377ca61f52041f66a86b974086 (diff)
SH-2592 Fix for some shader uniforms using the wrong vector size.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
index 2406359721..c1dd45cd67 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
@@ -60,7 +60,7 @@ uniform vec4 glow;
uniform vec4 cloud_color;
-uniform vec4 cloud_scale;
+uniform float cloud_scale;
void main()
{
@@ -169,7 +169,7 @@ void main()
// Texture coords
vary_texcoord0 = texcoord0;
vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale.x;
+ vary_texcoord0.xy /= cloud_scale;
vary_texcoord0.xy += 0.5;
vary_texcoord1 = vary_texcoord0;