Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks | |
2022-09-27 | SL-18190 Missed magic number. | Dave Parks | |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵ | Dave Parks | |
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. | |||
2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity ↵ | Dave Parks | |
between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance. | |||
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵ | Dave Parks | |
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. | |||
2022-09-01 | SL-17967 - block layout binding acceptable to apple | Howard Stearns | |
2022-06-29 | SL-17274: Fix typo in reference to SL-14035 | Ptolemy | |
2022-06-24 | fix DRTVWR-559 mac build coding policy error for missing newline at EOF | Brad Kittenbrink | |
2022-06-21 | SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set | Ptolemy | |
2022-06-21 | SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight | Ptolemy | |
2022-05-24 | SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵ | Dave Parks | |
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions. | |||
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2022-05-18 | Make reflection probe ambiance controllable by a saved setting | Dave Parks | |
2022-05-18 | SL-17416 Box reflection probe influence volumes | Dave Parks | |
2022-05-17 | SL-17416 Quick 'n dirty reflection probe override hack. | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-04 | SL-17283 LLReflectionMapManager prototype. Remove snapshot code related ↵ | Dave Parks | |
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps. | |||
2022-04-29 | SL-17282 prototype mixing of reflection map into legacy materials | Dave Parks | |
2021-01-19 | SL-13629, reconstruct rainbow lookup coord to reduce interior banding | Dave Houlton | |
2021-01-13 | SL-13629 Modify texcoord to reverse rainbow color order | Dave Houlton | |
2021-01-06 | SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection | Ptolemy | |
2020-09-16 | SL-13768 clang-format class2 deferred skyF.glsl (whitespace) | Dave Houlton | |
2020-09-16 | SL-13768 de-obfuscate the ALM version of skyF.glsl | Dave Houlton | |
2020-09-15 | SL-13768 remove moon glow from ALM deferred path as well | Dave Houlton | |
2020-07-21 | SL-13416 eliminate sun/moon specular on shadowed surfaces | Dave Houlton | |
2020-07-14 | SL-13163 - Fix (revert) EEP specular contribution calculation for deferred | Dave Houlton | |
2020-04-14 | SL-13019, fix broken varying linkage on MacOS | Dave Houlton | |
2020-03-25 | Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl | Runitai Linden | |
2020-03-20 | WIP - Make EEP match production. | Runitai Linden | |
2020-03-13 | SL-12850 Adhere to coding standard | Ptolemy | |
2020-03-13 | SL-12850 remove debug | Ptolemy | |
2020-03-13 | SL-12850 | Ptolemy | |
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy | |
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix ↵ | Runitai Linden | |
for lack of angular attenuation on ambient lighting on triangles facing away from sun. | |||
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden | |
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and ↵ | Runitai Linden | |
deferred. Don't make terrain fullbright under water. | |||
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2020-03-04 | Changes somehow missing from last commit | Runitai Linden | |
2020-02-25 | SL-12574: Simplify Direct Ambient | Ptolemy | |
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy | |
2020-02-04 | SL-12005, back out SRGB changes for projector spotlights | Dave Houlton | |
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it. | |||
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-07-12 | SL-11545 | Graham Linden | |
Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs). Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does. | |||
2019-07-10 | SL-1491 | Graham Linden | |
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow. | |||
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden | |
Fix emissives without normal maps clobbering the alpha output in materialF. Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid). Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom. | |||
2019-06-28 | SL-9928 | Graham Linden | |
Take out angular atten on additive too. | |||
2019-06-28 | SL-9928 | Graham Linden | |
Remove spec killing additive fix for 1491 to unbreak fog. | |||
2019-06-27 | SL-11512 | Graham Linden | |
Modify method for nerfing additive on terrain so it doesn't trip up deferred lighting and make light artifacts. | |||
2019-06-25 | SL-1491 | Graham Linden | |
Nerf backfacing additive in ALM to prevent lens flares when facing away from sun. Use hack in spec gbuffer alpha to nerf additive only on terrain (leaves additive glare for sunsets on water). | |||
2019-06-20 | SL-9989 | Graham Linden | |
Remove use of distance multiplier from sky shaders (but leave in the atmospherics helpers). |