diff options
| author | Ptolemy <ptolemy@lindenlab.com> | 2020-02-07 16:17:15 -0800 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2020-02-07 16:17:15 -0800 | 
| commit | 4be51fa5598c2ec2aa8dca2e0f00ef79a0732e1e (patch) | |
| tree | bf3e4e2b7a5f329dc02f87f597023251f1595dca /indra/newview/app_settings/shaders/class2/deferred | |
| parent | 90e3974b165b8baa2e0b76fe7469910852d77624 (diff) | |
DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 0223cef531..f49fad5517 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -155,9 +155,9 @@ vec3 post_diffuse = color.rgb;              if (nh > 0.0)              {                  float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -                vec3 sp = sun_contrib*scontrib / 16.0; +                vec3 sp = sun_contrib*scontrib / 6.0;                  sp = clamp(sp, vec3(0), vec3(1)); -                bloom += dot(sp, sp) / 6.0; +                bloom += dot(sp, sp) / 4.0;  #if !defined(SUNLIGHT_KILL)                  color += sp * spec.rgb;  #endif | 
