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author | Graham Linden <graham@lindenlab.com> | 2019-07-23 11:36:22 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-07-23 11:36:22 -0700 |
commit | b507d63566e8896af702dd10f5643dc29068a8a9 (patch) | |
tree | 2fe8accc9802ad35364cd39b6e74efde0d7e0cfd /indra/newview/app_settings/shaders/class2/deferred | |
parent | 230c9b68d81bcf163a6627e8474e545e8ceb2282 (diff) |
SL-11621
Remove all references to unused shader var global_gamma.
Remove many unused decls for gamma from shaders.
Make post-deferred gamma correction use display_gamma.
Make setting display_gamma use the correct RenderDeferredDisplayGamma setting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/skyF.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index b826cff304..1dce85a83b 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -64,7 +64,6 @@ VARYING vec3 pos; // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -uniform vec4 gamma; uniform sampler2D rainbow_map; uniform sampler2D halo_map; |