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path: root/indra/newview/app_settings/shaders/class2/deferred
AgeCommit message (Expand)Author
2012-06-28Merge cleanupDave Parks
2012-06-28MergeDave Parks
2012-06-22MAINT-653 Fix for shadow acne at high altitudesDave Parks
2012-06-15MergeDave Parks
2012-05-30MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S...Dave Parks
2012-05-24MAINT-616 Fix for broken projectors.Dave Parks
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-13merge changes for drtvwr-135Oz Linden
2012-03-27Tweaked the sun's glow to be less powerful.Jonathan Goodman
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...Leslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...Leslie Linden
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working agai...Leslie Linden
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...Dave Parks
2011-12-02SH-1912 Tweak based on QA/resident feedbackDave Parks
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-18Removed unused code from alpha fragment shaders to fix some mac rendering gli...Leslie Linden
2011-11-16SH-1618 FIXLeslie Linden
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-27Remove some unused shadersDave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ar...Dave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when usi...Dave Parks
2011-08-24Mac rendering now with 100% fewer crashes when enabling shadows.Leslie Linden
2011-08-19mergeDave Parks
2011-08-17add proper license headers to files that did not have themOz Linden
2011-08-17add proper copyright and license headersOz Linden
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-27SH-1990 Fix for redundantly applying some color scaling to sky and water (als...Dave Parks
2011-06-08SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ...Dave Parks