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authorDave Parks <davep@lindenlab.com>2011-06-08 00:35:14 -0500
committerDave Parks <davep@lindenlab.com>2011-06-08 00:35:14 -0500
commitedc6ca726be6862d9e070b4ee1bfd706f8040b16 (patch)
tree6c7e1df5db483159a1ae3e0053862a33bce765f7 /indra/newview/app_settings/shaders/class2/deferred
parentc4c8e13ac5f555a5b9257582bcc8c3494be1de5d (diff)
SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 6dbcc479e1..d53850b489 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -234,7 +234,7 @@ void main()
gl_FragColor[0] = shadow;
gl_FragColor[1] = calcAmbientOcclusion(pos, norm);
- spos.xyz = shadow_pos+offset*spot_shadow_offset;
+ spos.xyz = shadow_pos+norm*spot_shadow_offset;
//spotlight shadow 1
vec4 lpos = shadow_matrix[4]*spos;