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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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deferred
Age
Commit message (
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Author
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-04
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...
Dave Parks
2011-09-28
SH-2453 Fix for horizontal line when max altitude set to 0
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-27
Remove some unused shaders
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 Fix for artifacts with L&S enabled when using core profile.
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-24
Mac rendering now with 100% fewer crashes when enabling shadows.
Leslie Linden
2011-08-19
merge
Dave Parks
2011-08-17
add proper license headers to files that did not have them
Oz Linden
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-27
SH-1990 Fix for redundantly applying some color scaling to sky and water (als...
Dave Parks
2011-06-08
SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-25
merge
Dave Parks
2011-05-25
SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ...
Dave Parks
2011-05-25
SH-469 Don't use depth buffers and multisample buffers where not absolutely n...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-12
SH-1521 update -- Lighting and Shadows grayed out on mac
Leslie Linden
2011-05-10
SH-1521 FIX -- Lighting and Shadows grayed out on mac
Leslie Linden
2011-05-06
SH-1521 Potential fix for shadows not working on mac.
Dave Parks
2011-04-25
SH-1427 Fix for alpha objects not getting the right light curves when deferre...
Dave Parks
2011-01-22
remove some unused depth samplings.
Tofu Buzzard
2011-01-16
FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO
Tofu Buzzard
2010-12-15
CTS-411 edge ghosting in deferred rendering (w/shadows and shadow smoothing e...
Tofu Buzzard
2010-11-21
Fake anti-aliasing for deferred rendering as an alternative to real anti-alia...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-31
merge
Dave Parks
2010-08-30
pull internationalization fixes from faulty split
Oz Linden
2010-08-26
Add missing files from viewer-experimental
Dave Parks
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-05-12
Fix for fullbright bump not working in deferred render.
Dave Parks
2010-05-11
EXT-7225 Fix for busted projector shadows under certain settings.
Dave Parks
2010-05-09
Rejig deferred normal-map packing a little, to double its accuracy for free.
Tofu Linden
2010-05-12
Fix for fullbright bump not working in deferred render.
Dave Parks
2010-05-11
EXT-7225 Fix for busted projector shadows under certain settings.
Dave Parks
2010-05-10
merge
Dave Parks
2010-05-10
Fix for wierd triangle shadow bug and fix for ATI hating deferred rendering.
Dave Parks
2010-05-09
Rejig deferred normal-map packing a little, to double its accuracy for free.
Tofu Linden
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