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path: root/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
AgeCommit message (Expand)Author
2024-06-11Clean up line endings that got mangled up during last mergeAnsariel
2024-04-21Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)Rye Mutt
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-20SL-19560 Revert hacky fix for other avatars having low res BoM textures. Fix...RunitaiLinden
2019-01-30SL-10415, SL-10434Graham Linden
2019-01-04Convert to using shared shadow sampling function (reduce duplicated code bloc...Graham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-12-03SL-10055Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-08-09MAINT-8951Graham Linden
2018-06-12Fix env panel forward action.Graham Linden
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...Graham Linden graham@lindenlab.com
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-13correct DOS line endingsOz Linden
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...Graham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-05-08Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-07Fix for bad light map generation/sampling.Dave Parks
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-08-16merge up to latest viewer-developmentOz Linden
2012-06-28Merge cleanupDave Parks
2012-06-28MergeDave Parks
2012-06-28merge up to 3.3.3-releaseOz Linden
2012-06-22MAINT-653 Fix for shadow acne at high altitudesDave Parks
2012-06-13MergeGeenz
2012-05-10Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...Jonathan Goodman
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-11-16SH-1618 FIXLeslie Linden
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-19mergeDave Parks
2011-08-17add proper license headers to files that did not have themOz Linden
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-06-08SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks