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authorGraham Linden <graham@lindenlab.com>2018-08-09 22:46:47 +0100
committerGraham Linden <graham@lindenlab.com>2018-08-09 22:46:47 +0100
commitfacc678391417c5fa8ca659adc1d449bba2fd349 (patch)
treed41c4613a8bcb23ad6a35cef4c300e13fa23e4d9 /indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
parentfb13d9746d8aaf48e27f5eb80254abe17ce66019 (diff)
MAINT-8951
Remove moon_dir related shader code causing sunlight shadow artifacting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl8
1 files changed, 2 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 4fccb1d33c..58f3f2f91e 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -59,7 +59,6 @@ uniform mat4 inv_proj;
uniform vec2 screen_res;
uniform vec2 proj_shadow_res;
uniform vec3 sun_dir;
-uniform vec3 moon_dir;
uniform vec2 shadow_res;
@@ -201,13 +200,10 @@ void main()
}*/
float shadow = 0.0;
- float da_sun = dot(norm, sun_dir.xyz);
- float da_moon = dot(norm, moon_dir.xyz);
- float da = max(da_sun, da_moon);
- float dp_directional_light = max(0.0, da);
+ float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz));
vec3 shadow_pos = pos.xyz;
- vec3 offset = ((da_sun > da_moon) ? sun_dir.xyz : moon_dir.xyz) * (1.0-dp_directional_light);
+ vec3 offset = sun_dir.xyz * (1.0-dp_directional_light);
vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0);