diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-08-09 22:46:47 +0100 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-08-09 22:46:47 +0100 | 
| commit | facc678391417c5fa8ca659adc1d449bba2fd349 (patch) | |
| tree | d41c4613a8bcb23ad6a35cef4c300e13fa23e4d9 /indra/newview/app_settings/shaders/class2 | |
| parent | fb13d9746d8aaf48e27f5eb80254abe17ce66019 (diff) | |
MAINT-8951
Remove moon_dir related shader code causing sunlight shadow artifacting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
3 files changed, 6 insertions, 20 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 5046ede00d..1e2c49215f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -67,7 +67,6 @@ uniform vec4 shadow_clip;  uniform mat3 ssao_effect_mat;  uniform vec3 sun_dir; -uniform vec3 moon_dir;  VARYING vec2 vary_fragcoord;  uniform mat4 inv_proj; @@ -117,9 +116,7 @@ void main()  	float envIntensity = norm.z;  	norm.xyz = decode_normal(norm.xy); // unpack norm -	float da_sun = max(dot(norm.xyz, sun_dir.xyz), 0.0); -	float da_moon = max(dot(norm.xyz, moon_dir.xyz), 0.0); -	float da = max(da_sun, da_moon); +	float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);  	float light_gamma = 1.0/1.3;  	da = pow(da, light_gamma); @@ -170,9 +167,7 @@ void main()  			// the old infinite-sky shiny reflection  			// -			float sa_sun = dot(refnormpersp, sun_dir.xyz); -			float sa_moon = dot(refnormpersp, moon_dir.xyz); -			float sa = max(sa_sun, sa_moon); +			float sa = dot(refnormpersp, sun_dir.xyz);  			vec3 dumbshiny = sunlit*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r);  			// add the two types of shiny together diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 11ccdf638c..aa5e99a2f7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -59,7 +59,6 @@ uniform mat4 inv_proj;  uniform vec2 screen_res;  uniform vec2 proj_shadow_res;  uniform vec3 sun_dir; -uniform vec3 moon_dir;  uniform vec2 shadow_res;  uniform float shadow_bias; @@ -140,14 +139,10 @@ void main()  	}*/  	float shadow = 0.0; -    float da_sun = dot(norm, sun_dir.xyz); -    float da_moon = dot(norm, moon_dir.xyz); -    float da = max(da_sun, da_moon); - -	float dp_directional_light = max(0.0, da); +	float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz));  	vec3 shadow_pos = pos.xyz; -	vec3 offset = ((da_sun > da_moon) ? sun_dir.xyz  : moon_dir.xyz) * (1.0-dp_directional_light); +	vec3 offset = sun_dir.xyz * (1.0-dp_directional_light);  	vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 4fccb1d33c..58f3f2f91e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -59,7 +59,6 @@ uniform mat4 inv_proj;  uniform vec2 screen_res;  uniform vec2 proj_shadow_res;  uniform vec3 sun_dir; -uniform vec3 moon_dir;  uniform vec2 shadow_res; @@ -201,13 +200,10 @@ void main()  	}*/  	float shadow = 0.0; -    float da_sun = dot(norm, sun_dir.xyz); -    float da_moon = dot(norm, moon_dir.xyz); -    float da = max(da_sun, da_moon); -	float dp_directional_light = max(0.0, da); +	float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz));  	vec3 shadow_pos = pos.xyz; -	vec3 offset = ((da_sun > da_moon) ? sun_dir.xyz : moon_dir.xyz) * (1.0-dp_directional_light); +	vec3 offset = sun_dir.xyz * (1.0-dp_directional_light);  	vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); | 
