Age | Commit message (Expand) | Author |
---|---|---|
2011-06-08 | SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled. | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden |
2011-01-16 | FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO | Tofu Buzzard |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden |
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden |
2010-05-09 | Rejig deferred normal-map packing a little, to double its accuracy for free. | Tofu Linden |
2010-04-09 | Tweak bias on projectors. Fix some silly shader mistakes. | Dave Parks |
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks |