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author | Dave Parks <davep@lindenlab.com> | 2011-05-24 15:29:33 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-05-24 15:29:33 -0500 |
commit | 4353eeb9288c95b98935e60928ec0b80de4e6145 (patch) | |
tree | 6707a858286f25cf7e389ff2f5e92099e9b4569b /indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | |
parent | fd574e34857accd55e736d855975767fd7768b79 (diff) |
SH-469 GL_ARB_texture_multisample support
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 847b36b1ac..68e18162f6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -45,7 +45,7 @@ uniform float spot_shadow_offset; vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); |