Age | Commit message (Expand) | Author |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden |
2013-06-13 | correct DOS line endings | Oz Linden |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an... | Graham Madarasz |
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz |
2013-05-08 | Merged lindenlab/viewer-development-materials into default | graham linden |
2013-05-07 | Fix for bad light map generation/sampling. | Dave Parks |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor... | Geenz |
2013-04-02 | NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim... | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2012-08-16 | merge up to latest viewer-development | Oz Linden |
2012-06-28 | Merge cleanup | Dave Parks |
2012-06-28 | Merge | Dave Parks |
2012-06-28 | merge up to 3.3.3-release | Oz Linden |
2012-06-22 | MAINT-653 Fix for shadow acne at high altitudes | Dave Parks |
2012-06-13 | Merge | Geenz |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ter... | Jonathan Goodman |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-11-16 | SH-1618 FIX | Leslie Linden |
2011-11-15 | SH-2681 Fix for shader compiler error on GLSL 1.30 and later | Dave Parks |
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-06-08 | SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled. | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden |
2011-01-16 | FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO | Tofu Buzzard |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden |
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden |
2010-05-09 | Rejig deferred normal-map packing a little, to double its accuracy for free. | Tofu Linden |
2010-04-09 | Tweak bias on projectors. Fix some silly shader mistakes. | Dave Parks |
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks |