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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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sunLightSSAOF.glsl
Age
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Author
2024-06-11
Clean up line endings that got mangled up during last merge
Ansariel
2024-04-21
Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)
Rye Mutt
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-20
SL-19560 Revert hacky fix for other avatars having low res BoM textures. Fix...
RunitaiLinden
2019-01-30
SL-10415, SL-10434
Graham Linden
2019-01-04
Convert to using shared shadow sampling function (reduce duplicated code bloc...
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-12-03
SL-10055
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-08-09
MAINT-8951
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-06-20
NORSPEC-277 WIP backout old-school normal permutation
Graham Linden
2013-06-13
correct DOS line endings
Oz Linden
2013-06-09
NORSPEC-246 fix shader compile errors from missing return
Graham Madarasz
2013-06-09
NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...
Graham Madarasz
2013-06-09
NORSPEC-246 WIP fix handling of encoded normals with single FP only cards
Graham Madarasz
2013-05-08
Merged lindenlab/viewer-development-materials into default
graham linden
2013-05-07
Fix for bad light map generation/sampling.
Dave Parks
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-09
Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...
Geenz
2013-04-02
NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-08-16
merge up to latest viewer-development
Oz Linden
2012-06-28
Merge cleanup
Dave Parks
2012-06-28
Merge
Dave Parks
2012-06-28
merge up to 3.3.3-release
Oz Linden
2012-06-22
MAINT-653 Fix for shadow acne at high altitudes
Dave Parks
2012-06-13
Merge
Geenz
2012-05-10
Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...
Jonathan Goodman
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-02-17
SH-2915 Smoother transition between sun shadow splits.
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-16
SH-1618 FIX
Leslie Linden
2011-11-15
SH-2681 Fix for shader compiler error on GLSL 1.30 and later
Dave Parks
2011-11-11
Assorted shader cleanup to remove a few warnings and errors for OS X.
Leslie Linden
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
add proper license headers to files that did not have them
Oz Linden
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-06-08
SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
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