Age | Commit message (Expand) | Author |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-12-03 | SL-10055 | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-08-09 | MAINT-8951 | Graham Linden |
2018-06-12 | Fix env panel forward action. | Graham Linden |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer fo... | Graham Linden graham@lindenlab.com |
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ... | ruslantproductengine |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden |
2013-06-13 | correct DOS line endings | Oz Linden |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an... | Graham Madarasz |
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz |
2013-05-08 | Merged lindenlab/viewer-development-materials into default | graham linden |
2013-05-07 | Fix for bad light map generation/sampling. | Dave Parks |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor... | Geenz |
2013-04-02 | NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim... | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2012-08-16 | merge up to latest viewer-development | Oz Linden |
2012-06-28 | Merge cleanup | Dave Parks |
2012-06-28 | Merge | Dave Parks |
2012-06-28 | merge up to 3.3.3-release | Oz Linden |
2012-06-22 | MAINT-653 Fix for shadow acne at high altitudes | Dave Parks |
2012-06-13 | Merge | Geenz |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ter... | Jonathan Goodman |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss |
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-08-24 | Mac rendering now with 100% fewer crashes when enabling shadows. | Leslie Linden |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden |
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden |
2010-05-12 | Fix for fullbright bump not working in deferred render. | Dave Parks |
2010-05-11 | EXT-7225 Fix for busted projector shadows under certain settings. | Dave Parks |