summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2012-06-28 17:53:43 -0500
committerDave Parks <davep@lindenlab.com>2012-06-28 17:53:43 -0500
commit4c4a23226a2db8b1dac5b8d6b8f1537fc9164cf6 (patch)
tree493846b439558b1b801ead96494a0c1746cfc93b /indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
parentbedbbf7c0201275e0a48a0cbbb2a567be4baab3d (diff)
Merge cleanup
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 20ff0c3402..c1495b145e 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -83,7 +83,7 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl, vec2 pos_screen)
stc.xyz /= stc.w;
stc.z += shadow_bias;
- stc.x = floor(stc.x + fract(pos_screen.y*0.666666666)); // add some jitter to X sample pos according to Y to disguise the snapping going on here
+ stc.x = floor(stc.x*shadow_res.x + fract(pos_screen.y*0.666666666))/shadow_res.x; // add some jitter to X sample pos according to Y to disguise the snapping going on here
float cs = shadow2D(shadowMap, stc.xyz).x;
float shadow = cs;
@@ -94,7 +94,7 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl, vec2 pos_screen)
shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
- return shadow*0.2;
+ return shadow*0.2;
}
float pcfSpotShadow(sampler2DShadow shadowMap, vec4 stc, float scl, vec2 pos_screen)