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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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sunLightF.glsl
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Author
2013-06-20
NORSPEC-277 WIP backout old-school normal permutation
Graham Linden
2013-06-13
correct DOS line endings
Oz Linden
2013-06-09
NORSPEC-246 fix shader compile errors from missing return
Graham Madarasz
2013-06-09
NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...
Graham Madarasz
2013-06-09
NORSPEC-246 WIP fix handling of encoded normals with single FP only cards
Graham Madarasz
2013-05-08
Merged lindenlab/viewer-development-materials into default
graham linden
2013-05-07
Fix for bad light map generation/sampling.
Dave Parks
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-09
Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...
Geenz
2013-04-02
NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-08-16
merge up to latest viewer-development
Oz Linden
2012-06-28
Merge cleanup
Dave Parks
2012-06-28
Merge
Dave Parks
2012-06-28
merge up to 3.3.3-release
Oz Linden
2012-06-22
MAINT-653 Fix for shadow acne at high altitudes
Dave Parks
2012-06-13
Merge
Geenz
2012-05-10
Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...
Jonathan Goodman
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-02-17
SH-2915 Smoother transition between sun shadow splits.
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-11
Assorted shader cleanup to remove a few warnings and errors for OS X.
Leslie Linden
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-24
Mac rendering now with 100% fewer crashes when enabling shadows.
Leslie Linden
2011-08-17
add proper copyright and license headers
Oz Linden
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-05-12
SH-1521 update -- Lighting and Shadows grayed out on mac
Leslie Linden
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-30
pull internationalization fixes from faulty split
Oz Linden
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-05-12
Fix for fullbright bump not working in deferred render.
Dave Parks
2010-05-11
EXT-7225 Fix for busted projector shadows under certain settings.
Dave Parks
2010-05-09
Rejig deferred normal-map packing a little, to double its accuracy for free.
Tofu Linden
2010-04-09
Tweak bias on projectors. Fix some silly shader mistakes.
Dave Parks
2010-04-07
Shadow aliasing fix WIP
Dave Parks
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2010-03-07
Add a touch of fakey ripple to shadows on the surface of water, as if the wat...
Tofu Linden
2010-01-04
CTS-54 Fix for SSAO artifacts far away.
Dave Parks
2010-03-26
Applied (manually in places) diff from svn.lindenlab.com/svn/linden/branches/...
Palmer
2009-09-22
Merging render-pipeline-6-qa-2 into viewer-2
David Parks