Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden | |
2010-03-29 | ss reflections tweakage: | Tofu Linden | |
+ // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. | |||
2010-03-28 | ss reflections: make the guess less far from the source. | Tofu Linden | |
2010-03-26 | screen-space reflections: remember to unbias the value from the depth map. ↵ | Tofu Linden | |
don't use varying version of lightnorm for lighting the reflection-guess-point. | |||
2010-03-22 | screen-space reflections mk4. generally subtle. very cheap. | Tofu Linden | |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
SSAO. | |||
2010-03-05 | Fix for sun specular highlights showing up in shadow when diffuse ambiance ↵ | Dave Parks | |
greater than 0. | |||
2009-09-22 | Merging render-pipeline-6-qa-2 into viewer-2 | David Parks | |
Self reviewed. |