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authorDave Parks <davep@lindenlab.com>2010-03-19 18:14:17 -0500
committerDave Parks <davep@lindenlab.com>2010-03-19 18:14:17 -0500
commitbbfacbd50d6e8beac36fd8de1dc51ceb109a4a7d (patch)
tree172caf45aec0f278555043d3bcdfd70fd91deb15 /indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
parentd4699a1b0e922258682d9b6e164a5bcc6bbd7238 (diff)
RenderDeferredSSAO works as an independent setting -- decoupled shadows from SSAO.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl10
1 files changed, 1 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 249ac7ef9b..589a292751 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -11,6 +11,7 @@ uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect normalMap;
uniform sampler2DRect lightMap;
+uniform sampler2DRect depthMap;
uniform sampler2D noiseMap;
uniform samplerCube environmentMap;
uniform sampler2D lightFunc;
@@ -41,7 +42,6 @@ uniform vec3 env_mat[3];
uniform vec4 shadow_clip;
uniform mat3 ssao_effect_mat;
-uniform sampler2DRect depthMap;
uniform mat4 inv_proj;
uniform vec2 screen_res;
@@ -282,13 +282,5 @@ void main()
col = scaleSoftClip(col);
gl_FragColor.rgb = col;
-
- //gl_FragColor.rgb = gi_col.rgb;
gl_FragColor.a = 0.0;
-
- //gl_FragColor.rg = scol_ambocc.rg;
- //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb;
- //gl_FragColor.rgb = norm.rgb*0.5+0.5;
- //gl_FragColor.rgb = vec3(ambocc);
- //gl_FragColor.rgb = vec3(scol);
}