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path: root/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
AgeCommit message (Expand)Author
2022-06-29SL-17274: Fix typo in reference to SL-14035Ptolemy
2022-06-21SL-17274: Remove hard-coded magic number checking if G-Buffer flag is setPtolemy
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...Dave Parks
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-18Make reflection probe ambiance controllable by a saved settingDave Parks
2022-05-18SL-17416 Box reflection probe influence volumesDave Parks
2022-05-17SL-17416 Quick 'n dirty reflection probe override hack.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...Dave Parks
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2021-01-06SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflectionPtolemy
2020-06-22SL-13416 eliminate sun/moon specular on shadowed surfacesDave Houlton
2020-05-21SL-13163 - Fix (revert) EEP specular contribution calculation for deferredDave Houlton
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-13SL-12850 Adhere to coding standardPtolemy
2020-03-13SL-12850 remove debugPtolemy
2020-03-13SL-12850Ptolemy
2020-03-06SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and offPtolemy
2020-03-06Fix for sunlight having improper gamma curve for angular attenuation. Fix fo...Runitai Linden
2020-03-06Fix for sky in wrong color space.Runitai Linden
2020-03-06Fix for under water being much brighter and mismatching between alpha and def...Runitai Linden
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...Runitai Linden
2020-03-04Changes somehow missing from last commitRunitai Linden
2020-02-25SL-12574: Simplify Direct AmbientPtolemy
2020-02-07DRTVWR-440: SL-12574: Tweak environment cube map to better match WindlightPtolemy
2019-07-10SL-1491Graham Linden
2019-06-28SL-9928Graham Linden
2019-06-28SL-9928Graham Linden
2019-06-27SL-11512Graham Linden
2019-06-25SL-1491Graham Linden
2019-06-18SL-11041Graham Linden
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
2019-06-10SL-10969, SL-11051Graham Linden
2019-06-06SL-10969Graham Linden
2019-06-03SL-11238, SL-11337Graham Linden
2019-05-31SL-11337Graham Linden
2019-05-29SL-10969Graham Linden
2019-05-23Add render debug controls for forcing disable of ambient, sun, and local ligh...Graham Linden
2019-05-21SL-11238Graham Linden
2019-05-16SL-11085Graham Linden
2019-05-14SL-11085Graham Linden
2019-05-13SL-10856Graham Linden
2019-05-13SL-10996Graham Linden
2019-05-07Fix diffuse boost which we don't want underwater, but do want in other cases.Graham Linden
2019-05-06SL-11102, SL-11103Graham Linden
2019-05-03SL-11085Graham Linden
2019-05-03SL-11090Graham Linden
2019-05-03SL-11075Graham Linden
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden