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path: root/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
AgeCommit message (Expand)Author
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-09-03Ensure projectors with shadows have the same mip level calculation as without...Geenz
2014-09-03Switch back to texture2dSpecular with a custom falloff dependent upon LOD.Geenz
2014-09-03Switch to using texture2DLodDiffuse for reasons of having a nice soft edge fo...Geenz
2014-08-21Removal of commented out code.Geenz
2014-08-07Code cleanup for BUG-6898Geenz
2014-08-07Glossy reflections for projectors.Geenz
2014-08-06Fix for BUG-6895.Geenz
2013-09-09Merge viewer-release 3.6.5 CocoaGraham Linden
2013-09-05NORSPEC-360 fix issues with mip selection and TCs in projector fake env refle...Graham Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...Graham Linden
2013-07-11Merge with latest viewer-release.Geenz
2013-07-03NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...Graham Linden
2013-06-26MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 i...Dave Parks
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-19Merge with viewer-release.Geenz
2013-06-19Point light color (de)correction.Dave Parks
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred render...Dave Parks
2013-06-13correct DOS line endingsOz Linden
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...Graham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-05-13Merged with https://bitbucket.org/lindenlab/viewer-betaGeenz
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-05-01Fix up specular highlights and gamma correction for projectors.Dave Parks
2013-04-30Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XMLGraham Madarasz
2013-04-29Fix any missing color space conversions where appropriate, tweak the sun's in...Geenz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ...Dave Parks
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Mitigation for light attenuation looking different with gamma correction. As...Geenz
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...Geenz
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-02-22Fix for deferred rendering no longer working when the viewer is compiled agai...Geenz
2013-01-11Linearize spotlight textures.Geenz
2012-06-13MergeGeenz
2012-05-10Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...Jonathan Goodman
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks