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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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multiSpotLightF.glsl
Age
Commit message (
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Author
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-09-03
Ensure projectors with shadows have the same mip level calculation as without...
Geenz
2014-09-03
Switch back to texture2dSpecular with a custom falloff dependent upon LOD.
Geenz
2014-09-03
Switch to using texture2DLodDiffuse for reasons of having a nice soft edge fo...
Geenz
2014-08-21
Removal of commented out code.
Geenz
2014-08-07
Code cleanup for BUG-6898
Geenz
2014-08-07
Glossy reflections for projectors.
Geenz
2014-08-06
Fix for BUG-6895.
Geenz
2013-09-09
Merge viewer-release 3.6.5 Cocoa
Graham Linden
2013-09-05
NORSPEC-360 fix issues with mip selection and TCs in projector fake env refle...
Graham Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...
Graham Linden
2013-07-11
Merge with latest viewer-release.
Geenz
2013-07-03
NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...
Graham Linden
2013-06-26
MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 i...
Dave Parks
2013-06-20
NORSPEC-277 WIP backout old-school normal permutation
Graham Linden
2013-06-19
Merge with viewer-release.
Geenz
2013-06-19
Point light color (de)correction.
Dave Parks
2013-06-13
NORSPEC-261 No more magic numbers, parity between forward and deferred render...
Dave Parks
2013-06-13
correct DOS line endings
Oz Linden
2013-06-09
NORSPEC-246 fix shader compile errors from missing return
Graham Madarasz
2013-06-09
NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...
Graham Madarasz
2013-06-09
NORSPEC-246 WIP fix handling of encoded normals with single FP only cards
Graham Madarasz
2013-05-13
Merged with https://bitbucket.org/lindenlab/viewer-beta
Geenz
2013-05-01
Merge vwr-dev-mat
Graham Madarasz
2013-05-01
Fix up specular highlights and gamma correction for projectors.
Dave Parks
2013-04-30
Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XML
Graham Madarasz
2013-04-29
Fix any missing color space conversions where appropriate, tweak the sun's in...
Geenz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-19
NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ...
Dave Parks
2013-04-19
Cleanup specular highlights from spot lights
Dave Parks
2013-04-18
Mitigation for light attenuation looking different with gamma correction. As...
Geenz
2013-04-18
Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...
Geenz
2013-04-17
First pass of gamma correction reimplementation.
Geenz
2013-04-09
Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...
Geenz
2013-04-02
NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim...
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-26
NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...
Dave Parks
2013-02-22
Fix for deferred rendering no longer working when the viewer is compiled agai...
Geenz
2013-01-11
Linearize spotlight textures.
Geenz
2012-06-13
Merge
Geenz
2012-05-10
Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...
Jonathan Goodman
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-22
SH-2244 Fix for artifacts with L&S enabled when using core profile.
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
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