Age | Commit message (Collapse) | Author |
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point lights and spot lights
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alias, and unused sa
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removes need for redundant linear/sRGB conversions.
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deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
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before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
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attachments rendering to depth buffer)
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removal of glow-only rigged meshes from depth buffer.
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rigged meshes.
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support to highlight transparent).
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textures
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