diff options
| author | Dave Parks <davep@lindenlab.com> | 2021-12-03 15:07:31 +0000 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2021-12-03 15:07:31 +0000 | 
| commit | e7830b39f01d9f9c82e9e2029634dffb8386b24e (patch) | |
| tree | 4be81717808f245e62cc7a76b5c148b2096472a1 /indra/newview/app_settings/shaders/class1 | |
| parent | 511de439a35ddb22c6f174b85c599d4881b9c139 (diff) | |
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey textures
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl | 3 | 
2 files changed, 2 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl index ef49b6f4e8..1b16e4eb09 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl @@ -40,11 +40,11 @@ VARYING vec4 post_pos;  VARYING float pos_w;  VARYING float target_pos_x;  VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; +uniform vec4 color;  void main()   { -	float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; +	float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * color.a;  	if (alpha < 0.05) // treat as totally transparent  	{ diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl index d1d7ece6fe..1c5b142ebd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl @@ -30,7 +30,6 @@ uniform float shadow_target_width;  mat4 getSkinnedTransform();  void passTextureIndex(); -ATTRIBUTE vec4 diffuse_color;  ATTRIBUTE vec3 position;  ATTRIBUTE vec3 normal;  ATTRIBUTE vec2 texcoord0; @@ -41,7 +40,6 @@ VARYING vec4 post_pos;  VARYING float pos_w;  VARYING float target_pos_x;  VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color;  void main()  { @@ -68,7 +66,6 @@ void main()  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -	vertex_color = diffuse_color;  #if !DEPTH_CLAMP  	post_pos = pos; | 
