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author | Runitai Linden <davep@lindenlab.com> | 2021-12-08 15:35:25 -0600 |
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committer | Runitai Linden <davep@lindenlab.com> | 2021-12-08 15:35:25 -0600 |
commit | 1a6ef9a1fbecadaff00b733c51fd6b980905f102 (patch) | |
tree | c49e42662469641ed891561fae356acac12e7063 /indra/newview/app_settings/shaders/class1 | |
parent | 25e993cd3a961a08d625ac18c31e92a0342a1fe1 (diff) |
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh support to highlight transparent).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/highlightV.glsl | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index 9bf7b60eb7..0b362cf46c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -31,10 +31,23 @@ ATTRIBUTE vec2 texcoord0; VARYING vec2 vary_texcoord0; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { //transform vertex +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz,1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; } |