Age | Commit message (Collapse) | Author |
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remove some unused glsl files.
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LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
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(revisit for general use later).
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make underWaterF and softenLightF apply water fog in linear space.
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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and below water
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busted). WIP on reflection probe/PBR driven water shader.
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shader and remove redundant and slow class2 version.
# Conflicts:
# indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
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Restore SSAO to release version.
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DRTVWR-559
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atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
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-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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precision of reflection probes). Faster radiance and irradiance map generation.
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unused functions.
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polished surfaces
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point lights for now)
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DRTVWR-559
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PBR opaque.
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DRTVWR-559
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color factors and textures. Support for double sided alpha blended PBR materials.
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materials
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DRTVWR-559
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between deferred and alpha passes for sunlight and IBL.
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in the mesh's original coordinate frame.
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DRTVWR-559
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generating tangents
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