Age | Commit message (Collapse) | Author |
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match more closely
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point/spot atten
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anger some shader compilers despite not being used
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deferred (opaque objects)
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matching the rest of the sRGB herd
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gamma exposed in settings
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issues, alpha-blend objects still missing haze underwater
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reflect/distort RTs
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fullbright+glow+texcolor
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rendering
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dist broken
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no refl, no water dis
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https://bitbucket.org/lindenlab/viewer-development-materials
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texture gamma corrections to spot inputs
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we can included gamma ops
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slight cleanup.
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normalizes from various lighting functions, rework flow control based on profile feedback.
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divides from various lighting functions.
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https://bitbucket.org/lindenlab/viewer-development-materials
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https://bitbucket.org/lindenlab/viewer-development-materials
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falloff (again).
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slow down on ATI on Mac
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