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path: root/indra/newview/app_settings/shaders/class1
AgeCommit message (Expand)Author
2010-04-16strengthen the fakey blur in the fakey ssreflections.Tofu Linden
2010-04-12Tracking down ATI deferred bugs WIPDave Parks
2010-04-07tidy up ssreflections comments and structure a bit.Tofu Linden
2010-04-06extra diffuse sample in ssreflection to decrease aliasing.Tofu Linden
2010-04-02clean-up transplantTofu Linden
2010-04-02ssreflections: perspective reflection for sunlight, planar reflection for ssr...Tofu Linden
2010-04-02ssreflections: water reflections strongly imply that the non-perspective refl...Tofu Linden
2010-04-02ssreflections: use the minimum of the lighting dp and the appropriateness. n...Tofu Linden
2010-04-02ssreflections: reflect sunlight direction for reflection. dunno how I feel a...Tofu Linden
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-29ss reflections tweakage:Tofu Linden
2010-03-28ss reflections: make the guess less far from the source.Tofu Linden
2010-03-26screen-space reflections: remember to unbias the value from the depth map. d...Tofu Linden
2010-03-22screen-space reflections mk4. generally subtle. very cheap.Tofu Linden
2010-03-20SSAO version of sunLight shaders.Dave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...Dave Parks
2010-03-17Fix for impostors being fullbright when deferred rendering enabled.Dave Parks
2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the wat...Tofu Linden
2010-03-07Some extra comments to help me get things straight.Tofu Linden
2010-03-07trivial comment typo fix.Tofu Linden
2010-03-07Remove an extraneous normalize() from the water fragment shader - the last th...Tofu Linden
2010-03-07Remove the class2/class3 water shaders, which aren't materially different fro...Tofu Linden
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29duh, use the proper param name.Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid t...Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with t...Tofu Linden
2010-01-28cheaper, cuter way to deal with spot vs point in the shaderTofu Linden
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as fa...Tofu Linden
2010-01-28fix the shader dp light going negative!Tofu Linden
2010-01-28enable basic directional lighting for basic/atmospheric shaders - yay.Tofu Linden
2010-01-08Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...Dave Parks
2010-01-04CTS-54 Fix for SSAO artifacts far away.Dave Parks
2009-09-22Merging render-pipeline-6-qa-2 into viewer-2David Parks
2009-02-18Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render...Brad Kittenbrink
2008-11-07QAR-992 Merging revisions 101012-101170,101686-101687 of svn+ssh://svn.linden...Mark Palange
2008-07-09Some .glsl files were propset svn:executableBrian McGroarty
2008-04-17QAR-449 Viewer 1.20 RC 0Steven Bennetts
2008-04-17Undid previous commit (bogus merge)Steven Bennetts
2008-04-17QAR-449 Viewer 1.20 RC 0Steven Bennetts
2008-03-25merge release@82858 maint-render-2-merge@83010 -> releaseSteven Bennetts
2008-02-27Merge of windlight into release (QAR-286). This includes all changes inBrad Kittenbrink
2007-06-28Setting some shader svn:eol-style properties to native to prevent conflicts i...Brad Kittenbrink
2007-03-02merge release@58699 beta-1-14-0@58707 -> releaseSteven Bennetts
2007-01-02Print done when done.James Cook