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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2010-04-16
strengthen the fakey blur in the fakey ssreflections.
Tofu Linden
2010-04-12
Tracking down ATI deferred bugs WIP
Dave Parks
2010-04-07
tidy up ssreflections comments and structure a bit.
Tofu Linden
2010-04-06
extra diffuse sample in ssreflection to decrease aliasing.
Tofu Linden
2010-04-02
clean-up transplant
Tofu Linden
2010-04-02
ssreflections: perspective reflection for sunlight, planar reflection for ssr...
Tofu Linden
2010-04-02
ssreflections: water reflections strongly imply that the non-perspective refl...
Tofu Linden
2010-04-02
ssreflections: use the minimum of the lighting dp and the appropriateness. n...
Tofu Linden
2010-04-02
ssreflections: reflect sunlight direction for reflection. dunno how I feel a...
Tofu Linden
2010-03-31
debug ssreflection blur direction. minor.
Tofu Linden
2010-03-29
ss reflections tweakage:
Tofu Linden
2010-03-28
ss reflections: make the guess less far from the source.
Tofu Linden
2010-03-26
screen-space reflections: remember to unbias the value from the depth map. d...
Tofu Linden
2010-03-22
screen-space reflections mk4. generally subtle. very cheap.
Tofu Linden
2010-03-20
SSAO version of sunLight shaders.
Dave Parks
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2010-03-17
CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...
Dave Parks
2010-03-17
Fix for impostors being fullbright when deferred rendering enabled.
Dave Parks
2010-03-07
Add a touch of fakey ripple to shadows on the surface of water, as if the wat...
Tofu Linden
2010-03-07
Some extra comments to help me get things straight.
Tofu Linden
2010-03-07
trivial comment typo fix.
Tofu Linden
2010-03-07
Remove an extraneous normalize() from the water fragment shader - the last th...
Tofu Linden
2010-03-07
Remove the class2/class3 water shaders, which aren't materially different fro...
Tofu Linden
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
duh, use the proper param name.
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
cheaper, cuter way to deal with spot vs point in the shader
Tofu Linden
2010-01-28
cheaply resurrect the difference between spotlight and omnidirectional, as fa...
Tofu Linden
2010-01-28
fix the shader dp light going negative!
Tofu Linden
2010-01-28
enable basic directional lighting for basic/atmospheric shaders - yay.
Tofu Linden
2010-01-08
Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...
Dave Parks
2010-01-04
CTS-54 Fix for SSAO artifacts far away.
Dave Parks
2009-09-22
Merging render-pipeline-6-qa-2 into viewer-2
David Parks
2009-02-18
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render...
Brad Kittenbrink
2008-11-07
QAR-992 Merging revisions 101012-101170,101686-101687 of svn+ssh://svn.linden...
Mark Palange
2008-07-09
Some .glsl files were propset svn:executable
Brian McGroarty
2008-04-17
QAR-449 Viewer 1.20 RC 0
Steven Bennetts
2008-04-17
Undid previous commit (bogus merge)
Steven Bennetts
2008-04-17
QAR-449 Viewer 1.20 RC 0
Steven Bennetts
2008-03-25
merge release@82858 maint-render-2-merge@83010 -> release
Steven Bennetts
2008-02-27
Merge of windlight into release (QAR-286). This includes all changes in
Brad Kittenbrink
2007-06-28
Setting some shader svn:eol-style properties to native to prevent conflicts i...
Brad Kittenbrink
2007-03-02
merge release@58699 beta-1-14-0@58707 -> release
Steven Bennetts
2007-01-02
Print done when done.
James Cook