| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  | issues, alpha-blend objects still missing haze underwater | 
|  |  | 
|  | reflect/distort RTs | 
|  | fullbright+glow+texcolor | 
|  | rendering | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | dist broken | 
|  | no refl, no water dis | 
|  |  | 
|  |  | 
|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
|  |  | 
|  | texture gamma corrections to spot inputs | 
|  |  | 
|  | we can included gamma ops | 
|  |  | 
|  |  | 
|  | slight cleanup. | 
|  |  | 
|  | normalizes from various lighting functions, rework flow control based on profile feedback. | 
|  |  | 
|  | divides from various lighting functions. | 
|  |  | 
|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
|  |  | 
|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
|  |  | 
|  | falloff (again). | 
|  | slow down on ATI on Mac | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
|  |  | 
|  |  | 
|  | rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit). | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | and remove haxors |