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path: root/indra/newview/app_settings/shaders/class1
AgeCommit message (Expand)Author
2019-04-19SL-10967Graham Linden
2019-04-19SL-10996, SL-10997, SL-10970Graham Linden
2019-04-19Add directory names to sentinels in shaders so shaders with same filename can...Graham Linden
2019-04-18SL-10966Graham Linden
2019-04-18SL-10966Graham Linden
2019-04-16Make blended material objects use the same BRDF for spec as everything else.Graham Linden
2019-04-15SL-10968Graham Linden
2019-04-15SL-10959Graham Linden
2019-04-15Fix line-endings on new shader file from contribution.Graham Linden
2019-04-10SL-10901Graham Linden
2019-04-10Fix missing sentinel in shader file to avoid spurious complaints for hg polic...Graham Linden
2019-04-10Merged in Geenz/viewer-eep/OPEN-340 (pull request #345)Rider Linden
2019-04-10SL-10925, SL-10926, SL-10896Graham Linden
2019-04-10Revive the shading model that masks fog.Geenz
2019-04-10Fullbright + elimination of all references to calcFragAtmospherics.Geenz
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-04-09First stab at moving atmospheric var calcs to its own utility shader.Geenz
2019-04-09SL-5186Graham Linden
2019-04-08SL-5186Graham Linden
2019-04-08Make ambient clamping consistent between class1/2 deferred lighting and forwa...Graham Linden
2019-04-05SL-10896Graham Linden
2019-04-05SL-10821Graham Linden
2019-04-05Fix spec gone wild in ALM water rendering.Graham Linden
2019-04-05SL-10854 part 2Graham Linden
2019-04-04SL-10854Graham Linden
2019-04-03Merged in Geenz/viewer-eep-shader-fixes/BUG-226620 (pull request #333)Rider Linden
2019-04-03Bring back specular bloom.Geenz
2019-04-03Make sure that the SL BRDF is being applied to objects lit by the sun and moon.Geenz
2019-04-03SL-10856Graham Linden
2019-04-02SL-10855Graham Linden
2019-04-02SL-10857Graham Linden
2019-04-02Fix shader link fail from forward decl of wrong soft clip func in class 1.Graham Linden
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-04-02Merged in Geenz/viewer-eep-shader-fixes (pull request #322)Rider Linden
2019-04-02Make sure emissive is actually handled with atmospherics consistently.Geenz
2019-04-01Scale the specular contribution to account for brighter highlights.Geenz
2019-04-01Make sure that atmospheric calcs aren't done twice.Geenz
2019-03-30Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly o...Geenz
2019-03-28SL-10831Graham Linden
2019-03-28SL-10829, SL-10830Graham Linden
2019-03-27Fix projector falloff and attenuation handling.Graham Linden
2019-03-26More consistent lighting across ALM/non-ALM/deferred/forward rendering.Graham Linden
2019-03-25Add clamp to keep speccolor non-negative.Graham Linden
2019-03-22Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too.Graham Linden
2019-03-21SL-10751Graham Linden
2019-03-20SL-10449Graham Linden
2019-03-20SL-10449Graham Linden
2019-03-19SL-10764Graham Linden
2019-03-15SL-10743, SL-10744Graham Linden
2019-03-13SL-10741Graham Linden