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authorGeenz <geenz@geenzo.com>2019-04-10 03:20:04 -0700
committerGeenz <geenz@geenzo.com>2019-04-10 03:20:04 -0700
commitde1a88d6bb17e767a9db8979ea2f7c0b3ba4cb41 (patch)
treee891d8252b4d5751020b45952ec68b2da3f59934 /indra/newview/app_settings/shaders/class1
parent3d0c05ba3aef00dfe8388e2081b3125bf252c1c0 (diff)
Revive the shading model that masks fog.
--HG-- branch : OPEN-340
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index b166f45bce..ff30004ffd 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -166,7 +166,7 @@ vec3 post_diffuse = col.rgb;
col = mix(col.rgb, refcol, envIntensity);
}
- //if (norm.w < 0.5)
+ if (norm.w < 1)
{
col = atmosFragLighting(col, additive, atten);
col = scaleSoftClipFrag(col);