Age | Commit message (Expand) | Author |
2013-08-19 | Merge in viewer-release | Graham Linden |
2013-08-15 | NORSPEC-349 make render targets use original formats when resizing impostors ... | Graham Linden |
2013-08-15 | NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ob... | Graham Linden |
2013-08-15 | NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to remedy... | Graham Linden |
2013-10-17 | MAINT-3330 fix regression on mac caused by shader change for 3107 by rolling ... | Graham Linden |
2013-10-08 | Fix for random bad colors in UI on Intel HD 4000 | Dave Parks |
2013-09-10 | MAINT-3131 Add a GPU memory bandwidth benchmark. | Dave Parks |
2013-08-12 | NORSPEC-342 tweak shader to work on mac og glsl | Graham Linden |
2013-08-12 | NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo... | Graham Linden |
2013-08-11 | NORSPEC-341 fix issues with water reflection coloring and abnormals | Graham Linden |
2013-08-07 | NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors | Graham Linden |
2013-08-06 | NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha att... | Graham Linden |
2013-08-05 | NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/n... | Graham Linden |
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1... | Graham Madarasz (Graham Linden) |
2013-07-28 | NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_... | Graham Madarasz |
2013-07-26 | NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ... | Graham Linden |
2013-07-25 | Make use of vertex_color selectable per shader with alphaF/alphaV again | Graham Linden |
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver... | Graham Linden |
2013-07-24 | MATBUG-306 regression fix, vert color applied in wrong colorspace | Graham Linden |
2013-07-24 | NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma... | Graham Linden |
2013-07-24 | NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot... | Graham Linden |
2013-07-24 | MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ... | Graham Linden |
2013-07-24 | NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def... | Graham Linden |
2013-07-23 | Merge | Xiaohong Bao |
2013-07-23 | NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks | Graham Linden |
2013-07-23 | NORSPEC-285 NORSPEC-298 alpha vs diff color differences | Graham Linden |
2013-07-23 | NORSPEC-293 hazy glowing fullbright begone | Graham Linden |
2013-07-22 | NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver | Graham Linden |
2013-07-22 | NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matc... | Graham Linden |
2013-07-22 | NORSPEC-320 fix fullbright alpha breakage when not underwater | Graham Linden |
2013-07-22 | MATBUG-306 fix alpha knock-on from underwater lightcurve matching | Graham Linden |
2013-07-21 | NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking | Graham Linden |
2013-07-21 | NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ... | Graham Linden |
2013-07-21 | NORSPEC-311 fix alpha / opaque lighting diffs | Graham Linden |
2013-07-21 | NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss... | Graham Linden |
2013-07-17 | NORSPEC-291 put back conversion to srgb in deferred water shader | Graham Linden |
2013-07-17 | NORSPEC-291 fix materials underwater, disable attempt at materials in reflect... | Graham Linden |
2013-07-16 | NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullb... | Graham Linden |
2013-07-16 | NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rende... | Graham Linden |
2013-07-15 | NORSPEC-291 first attempt at gamma correction of materials in reflections | Graham Linden |
2013-07-12 | NORSPEC-291 WIP added underwater deferred program and more reflection pass work | Graham Linden |
2013-07-11 | Merge with latest viewer-release. | Geenz |
2013-07-11 | NORSPEC-291 WIP fix avatar disappearing | Graham Madarasz (Graham) |
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist... | Graham Madarasz (Graham) |
2013-07-10 | NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ... | Graham Linden |
2013-07-03 | Merge vwr-dev-mat | Graham Linden |
2013-07-03 | NORSPEC-297 fix deferred fog using wrong ref point | Graham Linden |
2013-07-03 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-07-03 | NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white. | Dave Parks |
2013-07-03 | NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur... | Graham Linden |