Age | Commit message (Collapse) | Author |
|
Makes our binding flow _far more_ predictable and makes way more sense.
DRTVWR-559
SL-19524
SL-19513
|
|
clouds, and update midday to not be red shifted.
|
|
approximation
|
|
exposure controls not persist, limit exposure range, and do a debug gl pass.
|
|
|
|
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling.
* SL-19538 Followup -- review feedback changes.
|
|
ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
|
|
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
|
|
DRTVWR-559
|
|
SL-19513
|
|
|
|
|
|
|
|
exposure.
|
|
|
|
luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
|
|
to exposure sample.
|
|
|
|
hacky HDR sky reflections).
|
|
probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
|
|
DRTVWR-559
|
|
|
|
calculation (#118)
|
|
|
|
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
|
|
brad/drtvwr-559 mac shader and assert fixes
|
|
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
|
|
|
|
|
|
midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
|
|
SL-19265: Fix precision issue with texture transforms, separate texture animations
|
|
|
|
SL-18563
|
|
underlying texture transform
|
|
matrix calculation into the shader
|
|
|
|
|
|
mismatch in legacy alpha vs opaque).
|
|
SL-19228: Fix GLTF texture transform rotation + add UV debug
|
|
|
|
See textureUtilV.glsl for UV coordinate comments
|
|
resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
|
|
|
|
"haziness" (and also fix banding in emissive materials)
|
|
|
|
|
|
Also fix stuck sun/moon and incidental decruft.
|
|
|
|
|
|
|