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path: root/indra/newview/app_settings/shaders/class1
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2023-04-06SL-19538 Nudge sun brightness and replace "gamma" with an exposure scaler ↵Dave Parks
approximation
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵Dave Parks
exposure controls not persist, limit exposure range, and do a debug gl pass.
2023-04-06SL-19543: Fix blinn phong prims with alpha blending not blending (#158)cosmic-linden
2023-04-05SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)RunitaiLinden
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling. * SL-19538 Followup -- review feedback changes.
2023-04-05SL-19538 Followup -- tune exposure parameters and clamp local light ↵RunitaiLinden
ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
2023-03-31Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into ↵Jonathan "Geenz" Goodman
DRTVWR-559
2023-03-31Move glow extract to be after tonemapping.Jonathan "Geenz" Goodman
SL-19513
2023-03-30DRTVWR-559 Auto exposure tuning (fix horizon).Dave Parks
2023-03-30DRTVWR-559 Auto exposure tuning.Dave Parks
2023-03-30DRTVWR-559 Reduce probe flashing and exposure flickering.Dave Parks
2023-03-30DRTVWR-559 Add RenderAutomaticReflectionProbes control. Tweak automatic ↵Dave Parks
exposure.
2023-03-29DRTVWR-559 Drop the upper bound on exposure.Dave Parks
2023-03-29DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ↵Dave Parks
luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
2023-03-28DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ↵Dave Parks
to exposure sample.
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-27DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake ↵Dave Parks
hacky HDR sky reflections).
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ↵Dave Parks
probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
2023-03-13Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into ↵Jonathan "Geenz" Goodman
DRTVWR-559
2023-03-13Make sure the glow combine only happens in the gamma correct shader.Jonathan "Geenz" Goodman
2023-03-10This corrects tangents on blinn-phong surfaces to use proper mikkt ↵Rye Mutt
calculation (#118)
2023-03-02SL-19281 Post review cleanup.Dave Parks
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and ↵Dave Parks
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
2023-02-28Merge pull request #97 from secondlife/brad/DRTVWR-559Brad Linden
brad/drtvwr-559 mac shader and assert fixes
2023-02-28Merge pull request #96 from secondlife/SL-19729cosmic-linden
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
2023-02-27Mac shader and assertion fixes for DRTVWR-559Brad Linden
2023-02-27SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniformsCosmic Linden
2023-02-27SL-19226 Reimplement water fresnel offset/scale, exposure balance for ↵Dave Parks
midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
2023-02-27Merge pull request #92 from secondlife/SL-19262cosmic-linden
SL-19265: Fix precision issue with texture transforms, separate texture animations
2023-02-27DRTVWR-559 Fix for mac buildDave Parks
2023-02-25Hammering on more mac optimizations.Jonathan "Geenz" Goodman
SL-18563
2023-02-24SL-19269: For PBR materials, apply texture animation independently of the ↵Cosmic Linden
underlying texture transform
2023-02-24SL-19265: Fix precision issue with texture transforms by moving transform ↵Cosmic Linden
matrix calculation into the shader
2023-02-24DRTVWR-559 Add controls for tonemapper to advanced preferences.Dave Parks
2023-02-24Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-24SL-19212 Resurrect glare and apply to PBR materials as well (and fix color ↵Dave Parks
mismatch in legacy alpha vs opaque).
2023-02-24Merge pull request #89 from secondlife/SL-19228cosmic-linden
SL-19228: Fix GLTF texture transform rotation + add UV debug
2023-02-24SL-19228: Remove DEBUG_TEXCOORDCosmic Linden
2023-02-23SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). ↵Cosmic Linden
See textureUtilV.glsl for UV coordinate comments
2023-02-23DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map ↵Dave Parks
resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
2023-02-21DRTVWR-559 Fix SSR on transparent PBR surfaces.Dave Parks
2023-02-21SL-19239 Day after three day quality pass - add ACES tone mapping to address ↵Dave Parks
"haziness" (and also fix banding in emissive materials)
2023-02-17SL-19239 Redo integration of Sascha's radiance map filter.Dave Parks
2023-02-15Fixup mac compatibility for SL-18762 shadowUtil.glsl changesBrad Linden
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵Dave Parks
Also fix stuck sun/moon and incidental decruft.
2023-02-10SL-18671 Adjust fog density to more closely match sRGB space results.Dave Parks
2023-02-09Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-09Fix SL-19191 mac crash on startup for apple silicon machines.Brad Linden
2023-02-08SL-18229 Mac build fix.Dave Parks