Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-27 | SH-1990 Fix for redundantly applying some color scaling to sky and water ↵ | Dave Parks | |
(also add some snazzy specular bloom from the sun) | |||
2011-07-26 | SH-2179 Fix for active UI elements glowing when basic shaders enabled. | Dave Parks | |
2011-07-25 | SH-2031 Fix for bad vertex shader/fragment shader varying usage. | Dave Parks | |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-06-09 | Fix for accidental checkin of hot pink fullbright. | Dave Parks | |
2011-06-08 | SH-1678 Fix for busted fullbright shiny. | Dave Parks | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-29 | SH-1682 indexd diffuse fragment shader for deferred rendering | Dave Parks | |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-05-25 | Make avatars use same shadow offset magic as prims. | Dave Parks | |
2011-05-25 | merge | Dave Parks | |
2011-05-25 | SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ↵ | Dave Parks | |
lights around. | |||
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-19 | merge | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden | |
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep | |||
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep | |||
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-05-06 | SH-1521 Potential fix for shadows not working on mac. | Dave Parks | |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ↵ | Dave Parks | |
is open and when effect is opted out of. | |||
2011-05-04 | CTS-537 Apply tweak from Tofu Buzzard. | Dave Parks | |
2011-04-25 | SH-1427 Fix for alpha objects not getting the right light curves when ↵ | Dave Parks | |
deferred rendering enabled. | |||
2011-04-15 | SH-1374 Integrate bokeh depth of field effect from Tofu, but preserve edge ↵ | Dave Parks | |
detection. | |||
2011-04-15 | merge | Dave Parks | |
2011-03-21 | Get rid of ugly seam at near/far focal planes. | Dave Parks | |
2011-03-20 | undo another local change. | Tofu Buzzard | |
2011-02-14 | merge | Tofu Buzzard | |
2011-02-14 | SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵ | Dave Parks | |
impostors not working with lighting and shadows enabled. | |||
2011-02-10 | merge | Tofu Buzzard | |
2011-02-10 | SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ↵ | Dave Parks | |
"Lighting and Shadows" enabled. | |||
2011-02-08 | merge | Tofu Buzzard | |
2011-02-08 | Reduce number of potential joints in a rigged mesh to 32 for backwards ↵ | Dave Parks | |
compatibility with ATI X1950 | |||
2011-01-30 | dither compat tweak | Tofu Buzzard | |
2011-01-22 | remove some unused depth samplings. | Tofu Buzzard | |
(transplanted from a38a7ea07c52aafbd4305f96d715201a35d86726) | |||
2011-01-22 | HACK to make deferred imposters more-or-less work. | Tofu Buzzard | |
(transplanted from e41d116728dd1e453273047ba7fde9455a1811d4) | |||
2011-01-21 | adjust SSAO towards a stronger, darker effect curve | Tofu Buzzard | |
(transplanted from 4b7066a9a309fa82727c0b403cc6f20720077dc0) | |||
2011-01-16 | FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO | Tofu Buzzard | |
followup - remove the distance limiting, re-enabling distant SSAO. (transplanted from d11eafacb2609537905718fa559e81b53e6740f8) | |||
2011-01-16 | FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAO | Tofu Buzzard | |
(transplanted from ef938dea0504b12fcf802f38fcf5457ba566c468) | |||
2010-12-15 | CTS-411 edge ghosting in deferred rendering (w/shadows and shadow smoothing ↵ | Tofu Buzzard | |
enabled) (transplanted from c698ce37c0502597aafc75fcf9c37ff2970b7faf) (transplanted from ae92e806703a0c03ec2ab76d74906c7465285aaf) | |||
2010-12-10 | DoF tweaks -- reviewed by Falcon. | Dave Parks | |
2010-12-03 | DoF tweaks -- halo hiding, etc. | Dave Parks | |
2010-11-30 | Ditch fake anti-aliasing for deferred rendering. | Dave Parks | |
2010-11-30 | Far focal plane blur attenuation tweak. | Dave Parks | |
2010-11-29 | Tweak DoF bloom gradient. | Dave Parks | |
2010-11-24 | Depth of Field whenever "Lighting and Shadows" is enabled and ↵ | Dave Parks | |
global-illumination is not (experimental). | |||
2010-11-21 | Fake anti-aliasing for deferred rendering as an alternative to real ↵ | Dave Parks | |
anti-aliasing. | |||
2010-10-20 | Fix for broken shadows on rigged attachments when attachment penetrates ↵ | Dave Parks | |
shadow frustum near clip plane. | |||
2010-10-06 | ATI compatibility pass | Dave Parks | |