diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 21 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl | 11 | 
2 files changed, 19 insertions, 13 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 4ef69824a1..d6baec0ee0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -105,7 +105,10 @@ void main()  	vec4 diff= diffuseLookup(vary_texcoord0.xy); -	vec3 dlight = calcDirectionalLight(vary_norm, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col; +	vec3 n = vary_norm; +	vec3 l = light_position[0].xyz; +	vec3 dlight = calcDirectionalLight(n, l); +	dlight = dlight * vary_directional.rgb * vary_pointlight_col;  	vec4 col = vec4(vary_ambient + dlight, vertex_color.a);  	vec4 color = diff * col; @@ -115,11 +118,17 @@ void main()  	color.rgb = scaleSoftClip(color.rgb);  	vec3 light_col = vec3(0,0,0); -	for (int i = 2; i < 8; i++) -	{ -		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); -	} -	 +#define LIGHT_LOOP(i) \ +	light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + +	LIGHT_LOOP(1) +	LIGHT_LOOP(2) +	LIGHT_LOOP(3) +	LIGHT_LOOP(4) +	LIGHT_LOOP(5) +	LIGHT_LOOP(6) +	LIGHT_LOOP(7) +  	color.rgb += diff.rgb * vary_pointlight_col * light_col;  	frag_color = color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index 07a7ee4e1a..eff7b91a88 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -55,12 +55,6 @@ uniform vec4 light_position[8];  uniform vec3 light_direction[8];  uniform vec3 light_attenuation[8];   uniform vec3 light_diffuse[8]; -#if 0 -uniform vec4 light_position[1]; -uniform vec3 light_direction[1]; -uniform vec3 light_attenuation[1];  -uniform vec3 light_diffuse[1]; -#endif  float calcDirectionalLight(vec3 n, vec3 l)  { @@ -120,7 +114,10 @@ void main()  	vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); -	vec3 dlight = calcDirectionalLight(vary_norm, light_position[0].xyz) * vary_directional.rgb * vary_pointlight_col; +	vec3 n = vary_norm; +	vec3 l = light_position[0].xyz; +	vec3 dlight = calcDirectionalLight(n, l); +	dlight = dlight * vary_directional.rgb * vary_pointlight_col;  	vec4 col = vec4(vary_ambient + dlight, vertex_color.a);  	vec4 color = diff * col; | 
