diff options
author | Dave Parks <davep@lindenlab.com> | 2011-02-14 18:26:12 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-02-14 18:26:12 -0600 |
commit | b862e3adfa006fbc62015ddd160a545c1bb44654 (patch) | |
tree | ecc2feeafa8125cf4249012aac19e97cab57e7ca /indra/newview/app_settings/shaders/class1 | |
parent | 547293305bdc6c345f52519db514bb5be34c72ef (diff) |
SH-547 Fix for rigged attachments being invisible in impostors and fix for impostors not working with lighting and shadows enabled.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 7125d845d9..e3c15a2ab2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -14,7 +14,7 @@ uniform sampler2D specularMap; void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005); + gl_FragData[0] = vec4(col.rgb, col.a * 0.005); gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); } |