Age | Commit message (Collapse) | Author |
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(revisit for general use later).
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make underWaterF and softenLightF apply water fog in linear space.
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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and below water
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busted). WIP on reflection probe/PBR driven water shader.
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Restore SSAO to release version.
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DRTVWR-559
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atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
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-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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precision of reflection probes). Faster radiance and irradiance map generation.
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unused functions.
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polished surfaces
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point lights for now)
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DRTVWR-559
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PBR opaque.
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DRTVWR-559
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color factors and textures. Support for double sided alpha blended PBR materials.
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materials
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DRTVWR-559
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between deferred and alpha passes for sunlight and IBL.
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in the mesh's original coordinate frame.
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DRTVWR-559
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generating tangents
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re-welding step for now).
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SL-17967 require 4.1 core profile
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