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path: root/indra/newview/app_settings/shaders/class1
AgeCommit message (Collapse)Author
2013-08-15NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to ↵Graham Linden
remedy unsightly blemishes, boxes, and the occasional extra wing.
2013-10-17MAINT-3330 fix regression on mac caused by shader change for 3107 by rolling ↵Graham Linden
back to prev version of shader
2013-10-08Fix for random bad colors in UI on Intel HD 4000Dave Parks
2013-09-10MAINT-3131 Add a GPU memory bandwidth benchmark.Dave Parks
2013-08-12NORSPEC-342 tweak shader to work on mac og glslGraham Linden
2013-08-12NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth ↵Graham Linden
for mostly-transparent buffer pixels, aka hair in ALM only
2013-08-11NORSPEC-341 fix issues with water reflection coloring and abnormalsGraham Linden
2013-08-07NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostorsGraham Linden
2013-08-06NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha ↵Graham Linden
attachments on impostors
2013-08-05NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between ↵Graham Linden
alpha/non/ALM/non-ALM
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵Graham Madarasz (Graham Linden)
10.6.8 nV driver issues
2013-07-28NORSPEC-314 fixed another mac-specific stupidity by splitting out a new ↵Graham Madarasz
srgb_mac version of the shader
2013-07-26NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ↵Graham Linden
mac GLSL compiler
2013-07-25Make use of vertex_color selectable per shader with alphaF/alphaV againGraham Linden
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵Graham Linden
conversion in one place
2013-07-24MATBUG-306 regression fix, vert color applied in wrong colorspaceGraham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ↵Graham Linden
match more closely
2013-07-24NORSPEC-314 fix discrepancies between alpha and non-alpha deferred ↵Graham Linden
point/spot atten
2013-07-24MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ↵Graham Linden
anger some shader compilers despite not being used
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵Graham Linden
deferred (opaque objects)
2013-07-23MergeXiaohong Bao
2013-07-23NORSPEC-293 fix sRGB to linear conversion to not scrooge the darksGraham Linden
2013-07-23NORSPEC-285 NORSPEC-298 alpha vs diff color differencesGraham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not ↵Graham Linden
matching the rest of the sRGB herd
2013-07-22NORSPEC-320 fix fullbright alpha breakage when not underwaterGraham Linden
2013-07-22MATBUG-306 fix alpha knock-on from underwater lightcurve matchingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ↵Graham Linden
gamma exposed in settings
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction ↵Graham Linden
issues, alpha-blend objects still missing haze underwater
2013-07-17NORSPEC-291 put back conversion to srgb in deferred water shaderGraham Linden
2013-07-17NORSPEC-291 fix materials underwater, disable attempt at materials in ↵Graham Linden
reflect/distort RTs
2013-07-16NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with ↵Graham Linden
fullbright+glow+texcolor
2013-07-16NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask ↵Graham Linden
rendering
2013-07-15NORSPEC-291 first attempt at gamma correction of materials in reflectionsGraham Linden
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-11Merge with latest viewer-release.Geenz
2013-07-11NORSPEC-291 WIP fix avatar disappearingGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵Graham Madarasz (Graham)
dist broken
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵Graham Linden
no refl, no water dis
2013-07-03Merge vwr-dev-matGraham Linden
2013-07-03NORSPEC-297 fix deferred fog using wrong ref pointGraham Linden
2013-07-03Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-07-03NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.Dave Parks
2013-07-03NORSPEC-293 better fix incorporating srgb_to_linear curve and applying ↵Graham Linden
texture gamma corrections to spot inputs
2013-07-03Merge vwr-dev-matGraham Linden
2013-07-03NORSPEC-295 make a deferred path version of fullbright alpha mask shader so ↵Graham Linden
we can included gamma ops
2013-07-02NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparityGraham Linden