| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-09-18 | SL-1176 | Graham Linden | |
| Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics. | |||
| 2018-08-30 | MAINT-9064 | Graham Linden | |
| Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings). | |||
| 2018-08-23 | MAINT-9006 | Graham Linden | |
| Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches). Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches). Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering. | |||
| 2018-07-11 | Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL ↵ | Graham Linden | |
| to link the shaders without complaining about unwritten varying vars. | |||
| 2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵ | Graham Linden | |
| (default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny. | |||
| 2018-06-27 | Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵ | Graham Linden | |
| shading, and fix transposed name of daycycle func. | |||
| 2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
| Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
| 2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden | |
| Add MouseMoon positioning ala MouseSun debug setting and accessors to use it. | |||
| 2018-03-12 | Add new shader files missed in last commit. | Graham Linden graham@lindenlab.com | |
| 2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com | |
| 2017-10-04 | Rename uniform "sunlight_color_copy" to sunlight_color in shader. | Rider Linden | |
| 2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
| 2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
| 2011-11-07 | SH-2546 Fix for black water under terrain (use vec3 instead of float for ↵ | Dave Parks | |
| vary_AtmosAttenuation | |||
| 2011-11-02 | SH-1427 Fix for shader compilation failure when detail set to "mid" | Dave Parks | |
| 2011-11-01 | SH-1427 Fix for sunlight color getting clobbered for non-deferred ↵ | Dave Parks | |
| atmospheric shaders. | |||
| 2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
| some drivers (prune shader tree of unused shaders while we're at it) | |||
| 2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture ↵ | Dave Parks | |
| index debug setting rebuild shaders to use no flow control when set to 1 or lower | |||
| 2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric ↵ | Dave Parks | |
| shaders disabled. | |||
| 2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
| 2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ↵ | Dave Parks | |
| are available. | |||
| 2011-08-17 | add proper copyright and license headers | Oz Linden | |
| 2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
| texture rendering based on available hardware. | |||
| 2010-10-06 | ATI compatibility pass | Dave Parks | |
| 2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
| See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
| 2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink | |
| windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620 | |||
