Age | Commit message (Expand) | Author |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-27 | SH-2244 Make emissive attribute match actual number of components coming in | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas w... | Dave Parks |
2011-08-21 | merge | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-19 | merge changes for storm-1564 | Oz Linden |
2011-08-19 | correct coding policy problems | Oz Linden |
2011-08-19 | merge | Dave Parks |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-11 | SH-2181 Fix for occlusion culling going bonkers when ban lines are present. | Dave Parks |
2011-08-10 | Merge cleanup. | Dave Parks |
2011-08-10 | merge | Dave Parks |
2011-08-10 | SH-2265 Fix for impostor alpha masking being broken. | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High" | Dave Parks |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-31 | merge | Dave Parks |
2010-08-26 | Add missing files from viewer-experimental | Dave Parks |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2010-05-01 | Fullbrigt skinned and fix for silly crash from not removing face references. | Dave Parks |
2008-11-07 | QAR-992 Merging revisions 101012-101170,101686-101687 of svn+ssh://svn.linden... | Mark Palange |
2008-07-09 | Some .glsl files were propset svn:executable | Brian McGroarty |
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink |
2007-06-28 | Setting some shader svn:eol-style properties to native to prevent conflicts i... | Brad Kittenbrink |
2007-03-02 | merge release@58699 beta-1-14-0@58707 -> release | Steven Bennetts |
2007-01-02 | Print done when done. | James Cook |