diff options
author | Dave Parks <davep@lindenlab.com> | 2011-08-19 15:00:48 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2011-08-19 15:00:48 -0500 |
commit | 0e496309d6cb7581c9f69b7da244699c382750ac (patch) | |
tree | ea8f36edbac232448d2aa1d7f7d407d9df999b6e /indra/newview/app_settings/shaders/class1/objects | |
parent | f40d2c5afb78f4a17b4753c42f6756dbd76a18c8 (diff) | |
parent | 428c762a3ea6caec277d915b8b175403cf3f52dd (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/impostorF.glsl | 26 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/impostorV.glsl | 16 |
2 files changed, 42 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl new file mode 100644 index 0000000000..13597ee439 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -0,0 +1,26 @@ +/** + * @file impostorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +void main() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + gl_FragColor = color; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl new file mode 100644 index 0000000000..724b86a1b7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl @@ -0,0 +1,16 @@ +/** + * @file impostorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +void main() +{ + //transform vertex + gl_Position = ftransform(); + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + gl_FrontColor = gl_Color; +} |