| Age | Commit message (Collapse) | Author | 
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|  | # Conflicts:
#	indra/newview/app_settings/shaders/class1/objects/previewV.glsl
#	indra/newview/lldynamictexture.cpp
#	indra/newview/llfloatermodelpreview.cpp | 
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|  | Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.
Remove fudge factors on density modifier in class1 sky. | 
|  | Modify forward projector lighting to use falloff like the deferred lights.
Make tex cache not evaluate evictions for size during validation passes. | 
|  | Consistency across class2/3/ALM lighting. | 
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|  | could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl | 
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|  | are enabled. | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
|  | "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | 
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|  | some drivers (prune shader tree of unused shaders while we're at it) | 
|  | some drivers (prune shader tree of unused shaders while we're at it) | 
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|  | index debug setting rebuild shaders to use no flow control when set to 1 or lower | 
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|  | some reason | 
|  | outputs -- no more deprecation warnings on nvidia | 
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|  | using shaders. | 
|  | where state being consumed by a shader does not match state being provided by vertex buffers. | 
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|  | because it's a smaller change than integrating glVertexAttrib with FSAA pipe).  Shader integration with LLDynamicTexture subclasses. | 
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