Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-17 | add proper license headers to files that did not have them | Oz Linden | |
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2010-10-06 | ATI compatibility pass | Dave Parks | |
2010-08-31 | merge | Dave Parks | |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden | |
2010-08-26 | Add missing files from viewer-experimental | Dave Parks | |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... ↵ | Tofu Linden | |
again | |||
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... ↵ | Tofu Linden | |
again | |||
2010-01-29 | duh, use the proper param name. | Tofu Linden | |
2010-01-29 | duh, use the proper param name. | Tofu Linden | |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden | |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden | |
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
2010-01-28 | cheaper, cuter way to deal with spot vs point in the shader | Tofu Linden | |
2010-01-28 | cheaper, cuter way to deal with spot vs point in the shader | Tofu Linden | |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
far as the shader is concerned. not complete. | |||
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
far as the shader is concerned. not complete. | |||
2010-01-28 | fix the shader dp light going negative! | Tofu Linden | |
2010-01-28 | fix the shader dp light going negative! | Tofu Linden | |
2010-01-28 | enable basic directional lighting for basic/atmospheric shaders - yay. | Tofu Linden | |
next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle. | |||
2010-01-28 | enable basic directional lighting for basic/atmospheric shaders - yay. | Tofu Linden | |
next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle. | |||
2008-03-25 | merge release@82858 maint-render-2-merge@83010 -> release | Steven Bennetts | |
QAR-389 | |||
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink | |
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620 | |||
2007-03-02 | merge release@58699 beta-1-14-0@58707 -> release | Steven Bennetts | |
2007-01-02 | Print done when done. | James Cook | |