diff options
author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-01-29 00:22:13 -0800 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-01-29 00:22:13 -0800 |
commit | a831136347eebc92019c121c5834a7e0fe629eef (patch) | |
tree | ab1df62bceb42c820b51ce64747caa69c3e7f8bc /indra/newview/app_settings/shaders/class1/lighting | |
parent | 7e7331c0e5213ecfe4f563786239e497c197c630 (diff) |
spot-aware light func usage in ALL shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl | 22 |
1 files changed, 1 insertions, 21 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index 2e41f24afe..d0f58cc1a4 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -12,28 +12,8 @@ float calcDirectionalLight(vec3 n, vec3 l) return a; } -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = length(lv); - - //normalize light vector - lv *= 1.0/d; - - //distance attenuation - float da = clamp(1.0/(la * d), 0.0, 1.0); - - //angular attenuation - da *= calcDirectionalLight(n, lv); - - return da; -} - -float calcPointLight2(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_omnidirectional) +float calcPointlightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; |