diff options
| author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-01-29 00:22:13 -0800 | 
|---|---|---|
| committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-01-29 00:22:13 -0800 | 
| commit | a831136347eebc92019c121c5834a7e0fe629eef (patch) | |
| tree | ab1df62bceb42c820b51ce64747caa69c3e7f8bc /indra/newview/app_settings/shaders/class1/lighting | |
| parent | 7e7331c0e5213ecfe4f563786239e497c197c630 (diff) | |
spot-aware light func usage in ALL shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl | 22 | 
1 files changed, 1 insertions, 21 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index 2e41f24afe..d0f58cc1a4 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -12,28 +12,8 @@ float calcDirectionalLight(vec3 n, vec3 l)  	return a;  } -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la) -{ -	//get light vector -	vec3 lv = lp.xyz-v; -	 -	//get distance -	float d = length(lv); -	 -	//normalize light vector -	lv *= 1.0/d; -	 -	//distance attenuation -	float da = clamp(1.0/(la * d), 0.0, 1.0); -	 -	//angular attenuation -	da *= calcDirectionalLight(n, lv); - -	return da;	 -} - -float calcPointLight2(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_omnidirectional) +float calcPointlightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight)  {  	//get light vector  	vec3 lv = lp.xyz-v; | 
