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| author | Steven Bennetts <steve@lindenlab.com> | 2007-03-02 21:25:50 +0000 | 
|---|---|---|
| committer | Steven Bennetts <steve@lindenlab.com> | 2007-03-02 21:25:50 +0000 | 
| commit | 4dabd9c0472deb49573fdafef2fa413e59703f19 (patch) | |
| tree | 06c680d6a2047e03838d6548bccd26c7baf9d652 /indra/newview/app_settings/shaders/class1/lighting | |
| parent | d4462963c6ba5db2088723bbedc7b60f1184c594 (diff) | |
merge release@58699 beta-1-14-0@58707 -> release
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightF.glsl | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index b2a6d67621..c169fceb88 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -5,7 +5,7 @@ uniform sampler2D diffuseMap;  void default_lighting()   {  	vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); -	applyScatter(color.rgb); +	//applyScatter(color.rgb);  	gl_FragColor = color;  } | 
