Age | Commit message (Expand) | Author |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-10-14 | SH-2276 Clean up a shader warning. | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric shader... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ar... | Dave Parks |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-31 | merge | Dave Parks |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden |
2010-08-26 | Add missing files from viewer-experimental | Dave Parks |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden |
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | duh, use the proper param name. | Tofu Linden |
2010-01-29 | duh, use the proper param name. | Tofu Linden |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden |
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with t... | Tofu Linden |
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with t... | Tofu Linden |
2010-01-28 | cheaper, cuter way to deal with spot vs point in the shader | Tofu Linden |
2010-01-28 | cheaper, cuter way to deal with spot vs point in the shader | Tofu Linden |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as fa... | Tofu Linden |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as fa... | Tofu Linden |
2010-01-28 | fix the shader dp light going negative! | Tofu Linden |
2010-01-28 | fix the shader dp light going negative! | Tofu Linden |
2010-01-28 | enable basic directional lighting for basic/atmospheric shaders - yay. | Tofu Linden |
2010-01-28 | enable basic directional lighting for basic/atmospheric shaders - yay. | Tofu Linden |
2008-03-25 | merge release@82858 maint-render-2-merge@83010 -> release | Steven Bennetts |
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink |
2007-03-02 | merge release@58699 beta-1-14-0@58707 -> release | Steven Bennetts |
2007-01-02 | Print done when done. | James Cook |