Age | Commit message (Collapse) | Author |
|
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
|
|
|
|
some drivers (prune shader tree of unused shaders while we're at it)
|
|
some drivers (prune shader tree of unused shaders while we're at it)
|
|
|
|
shaders disabled.
|
|
outputs -- no more deprecation warnings on nvidia
|
|
|
|
are available.
|
|
|
|
|
|
texture rendering based on available hardware.
|
|
|
|
|
|
|
|
|
|
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
|
|
back-out the back-out for this branch. yay.
|
|
Backing out this merge that I pushed (prematurely) to the wrong place.
|
|
again
|
|
again
|
|
|
|
|
|
|
|
|
|
the same shader code.
kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
|
|
the same shader code.
kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon.
|
|
|
|
|
|
far as the shader is concerned.
not complete.
|
|
far as the shader is concerned.
not complete.
|
|
|
|
|
|
next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle.
|
|
next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle.
|
|
QAR-389
|
|
windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
|
|
|
|
|