Age | Commit message (Collapse) | Author |
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probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
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brad/drtvwr-559 mac shader and assert fixes
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midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
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SL-18563
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resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
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forward rendering code.
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Incidental decruft. Do I get a prize for 1000th jira?
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2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
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color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
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Fixes SL-18484.
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First pass of Screen Space Reflections
Approved-by: Dave Parks
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DRTVWR-559
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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precision of reflection probes). Faster radiance and irradiance map generation.
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Fix irradiance gen up vector to be properly normalized
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rigged meshes.
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support to highlight transparent).
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using DEFINE_GL_FRAGCOLOR for consistency.
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viewer
FIXED
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anger some shader compilers despite not being used
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